XNA Game Development Forums are located here: thehazymind.com/smf

Everything is Back

April 23rd, 2008

Well, I went back through an old archive and a backup of the website from a while ago and got back as much of the original content as I could from those and got it all back on here where it belongs.

I’ll have to be a little more frequent with my backups from now on I guess ;)

Dream, Build, Play

January 7th, 2007

Just thought I would make sure to let everyone know that Microsoft is throwing an official competition for XNA Framework developers. Prizes seem to include a spot on Xbox Live Arcade, although nothing has been officially said in that matter yet. Everyone get cracking on a game.

I want to see some good competition :)

More Weekend Brewing

December 3rd, 2006

My roommate Nick and I put together a nice Irish Red Ale a few weeks ago, and it is happily bubbling away in the primary fermenter. I am hoping to get time today to rack it off to the secondary sometime later on today, but that will depend on how much time I need to get some more programming projects done.

On a similar note, the batch of mead we did back in October has been bottled and is aging nicely. We did a spied apple cider mead, which I guess would be called a Metheglin Cyser. It isn’t very pretty to look at, as we made the cider ourselves simply by boiling the crap out of a bunch of apples and spices, and I don’t have much of a filtering method to get all the apple sauce that is left over out. We have saved some small bottles on the side for tasting as it ages and so far it is working out pretty well.

The batch of Huckleberry Hefeweizen I did a while back is kegged and would be mostly if not entirely gone had I not run out of CO2 leaving me with no way to get the stuff out of the keg. I’ll get some more soon. Wouldn’t want to see good beer going bad.

Adding Post Processing

December 3rd, 2006

Tutorial 8

Writing a Custom BasicEffect

November 30th, 2006

Tutorial 7

Rendering Real Models

November 13th, 2006

Tutorial 6

We Made GameInformer!

November 12th, 2006

Well, it’s official. We have a link in the November edition of GameInformer. There is an article in there about XNA Game Studio Express and the budding homebrew gaming community that has been springing up around its betas, and The Hazy Mind is one of their links. I’ll get a picture of the thing up when my digicam batteries charge

Update: Here’s the pics (click for larger)

Updates Complete!

November 8th, 2006

All of the tutorials have been updated to the Beta2 of the XNA Framework. I would suggest going through them again from the beginning as a lot of stuff has been changed to better work with all the changes within the framework itself. Source zips and pdf versions of the tutorials can be found in the forums here

Adding a Skybox

October 26th, 2006

Tutorial 5

Moving Cameras and a Simple Input Component

October 22nd, 2006

Tutorial 4