Archive for August, 2008

Graduation, Tutorials, XNA 3.0

Saturday, August 16th, 2008

So a lot has been happening lately. I graduated (at least they haven’t yet told me that I missed some tiny obscure requirements yet.

I have been spending a lot of time lately making sure the new version of XNA coming out in a little while here is fully compatible with the current tutorials and updating the architecture of some of those tutorials a bit as well to reflect some speedup changes that have occurred in my own local copy of the engine’s code.

On top of all of that I have also been working diligently on a good GUI tutorial to try and get some nice menu systems and some in game hud and controls implemented as well. I’ll keep posting updates on that front as it continues.

Lastly, I just hired on as a full time employee at my first real job, which is actually just a continuation of the contract work i have been doing for the last year and a half. The company is a tech startup that offers online management software at a very low price point for foundations and scholarship organizations. We are doing fairly well so far, and hopefully that continues.

That’s all for now. More updates to come as I get more work done on the tutorials. Maybe even some screen shots ;)

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