Archive for July, 2011

DirectX 11 and C++

Sunday, July 17th, 2011

To try and expand my programming horizons a bit, I am working on a version of the HMEngine (codenamed Haze for the moment) using C++ and the latest DirectX version. It has been a while since I have coded anything large in C++ so I’m sure there will be a bit of a curve getting back into it. I am considering posting this version of the engine as a tutorial series alongside the XNA ones depending on how things go and if I feel the concepts are simple enough for beginning game developers. I may also just put it together as a small demo engine for more of a portfolio use. If anyone has thoughts or opinions about this please let me know in the comments.

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