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on Wednesday, September 17th, 2008 at 12:00 pm and is filed under XNA Tutorials.
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4 Responses to “Introduction to the XNA Framework”
A few suggestions (for newbies like myself) if you don’t mind:
- Can you provide requirements, specifically what version of VS and XNA you are using to develop these tutorials?
- I was only able to add the engine reference after I performed a build of the dll, which makes sense to me, but your article makes it seem that by simply adding the engine project as a reference will allow it to work…I do not have any projects listed even though VS is configured to find projects in a sub-folder in My Documents.
Thanks and I look forward to going through the rest of the tuturials you wrote up!
You should be able to add the Project just fine without building it first. I am using both projects in the same solution which is how the tutorial is set up. There is a tab in add references called Projects that it should be listed under regardless of having built it or not.
I’ll definitely put something in the introduction of the first tutorial about the versions of visual studio and XNA they use.
November 12th, 2008 at 7:51 pm
In the HMGame constructor you left out the underscore character in Windows_ClientSizeChanged
November 13th, 2008 at 3:51 pm
I type O’d also, that is Window_ClientSizeChanged not Windows. Sorry.
December 2nd, 2008 at 1:35 pm
A few suggestions (for newbies like myself) if you don’t mind:
- Can you provide requirements, specifically what version of VS and XNA you are using to develop these tutorials?
- I was only able to add the engine reference after I performed a build of the dll, which makes sense to me, but your article makes it seem that by simply adding the engine project as a reference will allow it to work…I do not have any projects listed even though VS is configured to find projects in a sub-folder in My Documents.
Thanks and I look forward to going through the rest of the tuturials you wrote up!
December 6th, 2008 at 8:11 pm
You should be able to add the Project just fine without building it first. I am using both projects in the same solution which is how the tutorial is set up. There is a tab in add references called Projects that it should be listed under regardless of having built it or not.
I’ll definitely put something in the introduction of the first tutorial about the versions of visual studio and XNA they use.