Soft Body Dynamics – Precursors to fun

So lately alongside the UI tutorial that I have been slowly churning out and making some hard decisions on I have also been throwing together a nice little tech demo using some soft body dynamics that I want to eventually use in a fast action fun XNA game possibly for later release on Xbox Live Arcade.

Assuming things on the Creator’s Club website go as expected, I would like to release the game (which isn’t even fully in the design stage yet) to the site and see what people think of it and hopefully push it all the way through the process out for public download from XBLA.

I’ll get some videos of the soft body stuff up as soon as I am happy with how all the physics behaviors are working out (hopefully soon).

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