Archive for the ‘News’ Category

Major Progress on the Soft Body Simulation

Tuesday, October 7th, 2008

I’ll let the video do most of the talking, but the progress on the soft body work from the last two posts is coming along nicely. Correct pressure, momentum, and spring handling throughout the body is now fully working, and I can begin moving on to collision detection and other physics aspects outside the body itself now.

Here is a video of the current state of things. I start the demo out with half of the sphere scaled outwards from the center just to give the body something to fix when I start the update cycle. You can easily see the accuracy in the waves moving through the body and how far it has come in only a couple of days of work.

Soft Body Demo Video

Monday, October 6th, 2008

Here’s a first cut of a video of the soft body in action. This one I just offset a vertex near the top of the object a bit to show waves moving through the body after it is released.

Soft Body Dynamics – Precursors to fun

Monday, October 6th, 2008

So lately alongside the UI tutorial that I have been slowly churning out and making some hard decisions on I have also been throwing together a nice little tech demo using some soft body dynamics that I want to eventually use in a fast action fun XNA game possibly for later release on Xbox Live Arcade.

Assuming things on the Creator’s Club website go as expected, I would like to release the game (which isn’t even fully in the design stage yet) to the site and see what people think of it and hopefully push it all the way through the process out for public download from XBLA.

I’ll get some videos of the soft body stuff up as soon as I am happy with how all the physics behaviors are working out (hopefully soon).

Updates to XNA 3.0 Complete!

Wednesday, September 17th, 2008

All of the updates for the tutorials to the 3.0 version of the XNA Framework have been completed. I will be uploading and moving the projects in the svn to their appropriate locations and updating the PDF’s as well for the tutorial posts here on the blog.

If anyone finds any issues, please post them in the XNA Tutorials board of the forums:

Updating Tutorials to XNA 3.0

Friday, September 12th, 2008

The process of the conversion from XNA 2.0 to XNA 3.0 has offically begun. I have the CTP of XNA Game Studio 3.0 installed on my copy of Visual Studio 2008 Professional and have started going through the tutorials and converting them over to the new version.

Much of the conversion process the last few version upgrades has been pretty simple, with just a few call changes here and there to some of the XNA interfaces, but this time around, I will also be changing quite a bit of the actual engine code as well to better accomodate changes that I have come to make in my private version of the engine.

Some of the suggestions from the forums have been taken into account in the new version of the tutorials as well, so expect to see a lot of improvements (even if they are small ones) in many places in the code. Since XNA 3.0 isn’t officially out yet, I won’t be updating the PDF files on the site here until the full public release, but I will be checking all of the updated tutorials into the svn in the branches/XNA 3.0 folder. They will be moved into the regular tutorial tags spots upon the public release of the new version of XNA.

Dream, Build, Play

Sunday, January 7th, 2007

Just thought I would make sure to let everyone know that Microsoft is throwing an official competition for XNA Framework developers. Prizes seem to include a spot on Xbox Live Arcade, although nothing has been officially said in that matter yet. Everyone get cracking on a game.

I want to see some good competition :)

We Made GameInformer!

Sunday, November 12th, 2006

Well, it’s official. We have a link in the November edition of GameInformer. There is an article in there about XNA Game Studio Express and the budding homebrew gaming community that has been springing up around its betas, and The Hazy Mind is one of their links. I’ll get a picture of the thing up when my digicam batteries charge

Update: Here’s the pics (click for larger)

Updates Complete!

Wednesday, November 8th, 2006

All of the tutorials have been updated to the Beta2 of the XNA Framework. I would suggest going through them again from the beginning as a lot of stuff has been changed to better work with all the changes within the framework itself. Source zips and pdf versions of the tutorials can be found in the forums here

Do NOT follow this link or you will be banned from the site!