Archive for the ‘XNA Tutorials’ Category

DirectX 11 and C++

Sunday, July 17th, 2011

To try and expand my programming horizons a bit, I am working on a version of the HMEngine (codenamed Haze for the moment) using C++ and the latest DirectX version. It has been a while since I have coded anything large in C++ so I’m sure there will be a bit of a curve getting back into it. I am considering posting this version of the engine as a tutorial series alongside the XNA ones depending on how things go and if I feel the concepts are simple enough for beginning game developers. I may also just put it together as a small demo engine for more of a portfolio use. If anyone has thoughts or opinions about this please let me know in the comments.

Adding Post Processing

Wednesday, September 17th, 2008

Tutorial 8

Writing a Custom BasicEffect

Wednesday, September 17th, 2008

Tutorial 7

Rendering Real Models

Wednesday, September 17th, 2008

Tutorial 6

Adding a Skybox

Wednesday, September 17th, 2008

Tutorial 5

Moving Cameras and a Simple Input Component

Wednesday, September 17th, 2008

Tutorial 4

More Rendering Complexity – Shaders and Cameras

Wednesday, September 17th, 2008

Tutorial 3

Setting up an Object Framework

Wednesday, September 17th, 2008

Tutorial 2

Introduction to the XNA Framework

Wednesday, September 17th, 2008

Tutorial 1

We Made GameInformer!

Sunday, November 12th, 2006

Well, it’s official. We have a link in the November edition of GameInformer. There is an article in there about XNA Game Studio Express and the budding homebrew gaming community that has been springing up around its betas, and The Hazy Mind is one of their links. I’ll get a picture of the thing up when my digicam batteries charge

Update: Here’s the pics (click for larger)

Do NOT follow this link or you will be banned from the site!