<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for The Ramblings of a Hazy Mind</title>
	<atom:link href="http://www.thehazymind.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thehazymind.com</link>
	<description>Graphics and Game Development, Homebrewing, and the Quest for the Holy Grail</description>
	<pubDate>Sat, 22 Nov 2008 04:26:46 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>Comment on More Rendering Complexity - Shaders and Cameras by jnbutler</title>
		<link>http://www.thehazymind.com/xna/more-rendering-complexity-shaders-and-cameras/#comment-42</link>
		<dc:creator>jnbutler</dc:creator>
		<pubDate>Fri, 14 Nov 2008 22:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/archives/2006/10/more_rendering.htm#comment-42</guid>
		<description>I went ahead and installed C# Express 2008 and XNA 3.0. Now I can open the svn source! Cool! Great tutorials Mike, thanks.</description>
		<content:encoded><![CDATA[<p>I went ahead and installed C# Express 2008 and XNA 3.0. Now I can open the svn source! Cool! Great tutorials Mike, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Rendering Complexity - Shaders and Cameras by mikeschuld</title>
		<link>http://www.thehazymind.com/xna/more-rendering-complexity-shaders-and-cameras/#comment-41</link>
		<dc:creator>mikeschuld</dc:creator>
		<pubDate>Fri, 14 Nov 2008 16:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/archives/2006/10/more_rendering.htm#comment-41</guid>
		<description>jnbutler, The new[]{}; syntax is a part of C# 3.0 and will probably need .Net 3.5 and VS2008 to compile correctly. You could use syntax like

new VertexPositionColorTexture[]{ ... }

as well to alleviate this issue.</description>
		<content:encoded><![CDATA[<p>jnbutler, The new[]{}; syntax is a part of C# 3.0 and will probably need .Net 3.5 and VS2008 to compile correctly. You could use syntax like</p>
<p>new VertexPositionColorTexture[]{ &#8230; }</p>
<p>as well to alleviate this issue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Setting up an Object Framework by mikeschuld</title>
		<link>http://www.thehazymind.com/xna/setting-up-an-object-framework/#comment-40</link>
		<dc:creator>mikeschuld</dc:creator>
		<pubDate>Fri, 14 Nov 2008 16:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/?p=96#comment-40</guid>
		<description>Yes, all projects have been updated to VS2008</description>
		<content:encoded><![CDATA[<p>Yes, all projects have been updated to VS2008</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Rendering Complexity - Shaders and Cameras by jnbutler</title>
		<link>http://www.thehazymind.com/xna/more-rendering-complexity-shaders-and-cameras/#comment-39</link>
		<dc:creator>jnbutler</dc:creator>
		<pubDate>Fri, 14 Nov 2008 04:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/archives/2006/10/more_rendering.htm#comment-39</guid>
		<description>Should I be using VS2008? I did not have any problems with the code until I came to this:
myVertices = new[] {
                new VertexPositionColorTexture(new Vector3(-0.5f, 0.5f, 0), myColor, new Vector2(0, 0)),
                new VertexPositionColorTexture(new Vector3(0.5f, 0.5f, 0), myColor, new Vector2(1, 0)),
                new VertexPositionColorTexture(new Vector3(-0.5f, -0.5f, 0), myColor, new Vector2(0, 1)),
                new VertexPositionColorTexture(new Vector3(0.5f, -0.5f, 0), myColor, new Vector2(1, 1))
            };

            myIndexes = new[] { 0, 1, 2, 1, 3, 2 };

I'm getting syntax error value expected at the square brackets in VS 2005 Pro. 
I guess I will have to download VS 2008 Express huh?</description>
		<content:encoded><![CDATA[<p>Should I be using VS2008? I did not have any problems with the code until I came to this:<br />
myVertices = new[] {<br />
                new VertexPositionColorTexture(new Vector3(-0.5f, 0.5f, 0), myColor, new Vector2(0, 0)),<br />
                new VertexPositionColorTexture(new Vector3(0.5f, 0.5f, 0), myColor, new Vector2(1, 0)),<br />
                new VertexPositionColorTexture(new Vector3(-0.5f, -0.5f, 0), myColor, new Vector2(0, 1)),<br />
                new VertexPositionColorTexture(new Vector3(0.5f, -0.5f, 0), myColor, new Vector2(1, 1))<br />
            };</p>
<p>            myIndexes = new[] { 0, 1, 2, 1, 3, 2 };</p>
<p>I&#8217;m getting syntax error value expected at the square brackets in VS 2005 Pro.<br />
I guess I will have to download VS 2008 Express huh?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Introduction to the XNA Framework by jnbutler</title>
		<link>http://www.thehazymind.com/xna/introduction-to-the-xna-framework/#comment-38</link>
		<dc:creator>jnbutler</dc:creator>
		<pubDate>Thu, 13 Nov 2008 22:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/?p=3#comment-38</guid>
		<description>I type O'd also, that is Window_ClientSizeChanged not Windows. Sorry.</description>
		<content:encoded><![CDATA[<p>I type O&#8217;d also, that is Window_ClientSizeChanged not Windows. Sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Setting up an Object Framework by jnbutler</title>
		<link>http://www.thehazymind.com/xna/setting-up-an-object-framework/#comment-37</link>
		<dc:creator>jnbutler</dc:creator>
		<pubDate>Thu, 13 Nov 2008 22:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/?p=96#comment-37</guid>
		<description>Hey Mike, can you add to the tutorial how you are organizing all of your source in the engine and demo projects? In this tutorial when you are describing the object framework you don't state what source files the code should be in, existing one or a new cs file.
I downloaded the svn source so I can see that you put some in their own cs files even in their own directories.
BTW, was the svn source created with VS2008? I can't open it with VS2005</description>
		<content:encoded><![CDATA[<p>Hey Mike, can you add to the tutorial how you are organizing all of your source in the engine and demo projects? In this tutorial when you are describing the object framework you don&#8217;t state what source files the code should be in, existing one or a new cs file.<br />
I downloaded the svn source so I can see that you put some in their own cs files even in their own directories.<br />
BTW, was the svn source created with VS2008? I can&#8217;t open it with VS2005</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Introduction to the XNA Framework by jnbutler</title>
		<link>http://www.thehazymind.com/xna/introduction-to-the-xna-framework/#comment-36</link>
		<dc:creator>jnbutler</dc:creator>
		<pubDate>Thu, 13 Nov 2008 02:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/?p=3#comment-36</guid>
		<description>In the HMGame constructor you left out the underscore character in Windows_ClientSizeChanged</description>
		<content:encoded><![CDATA[<p>In the HMGame constructor you left out the underscore character in Windows_ClientSizeChanged</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Major Progress on the Soft Body Simulation by Belyos</title>
		<link>http://www.thehazymind.com/news/major-progress-on-the-soft-body-simulation/#comment-34</link>
		<dc:creator>Belyos</dc:creator>
		<pubDate>Sun, 02 Nov 2008 10:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/?p=164#comment-34</guid>
		<description>That is some amazing stuff! Great work!</description>
		<content:encoded><![CDATA[<p>That is some amazing stuff! Great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Rendering Complexity - Shaders and Cameras by ketelsb</title>
		<link>http://www.thehazymind.com/xna/more-rendering-complexity-shaders-and-cameras/#comment-29</link>
		<dc:creator>ketelsb</dc:creator>
		<pubDate>Tue, 26 Aug 2008 10:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/archives/2006/10/more_rendering.htm#comment-29</guid>
		<description>I overlooked these lines in the PDF at page 9:
if (null != myEffect.Parameters["World"]) myEffect.Parameters["World"].SetValue(World); 
if (null != myEffect.Parameters["View"]) myEffect.Parameters["View"].SetValue(HMCameraManager.ActiveCamera.View); 
if (null != myEffect.Parameters["Project"]) myEffect.Parameters["Project"].SetValue(HMCameraManager.ActiveCamera.Projection);

That fixed it! (and makes much more sense too)</description>
		<content:encoded><![CDATA[<p>I overlooked these lines in the PDF at page 9:<br />
if (null != myEffect.Parameters["World"]) myEffect.Parameters["World"].SetValue(World);<br />
if (null != myEffect.Parameters["View"]) myEffect.Parameters["View"].SetValue(HMCameraManager.ActiveCamera.View);<br />
if (null != myEffect.Parameters["Project"]) myEffect.Parameters["Project"].SetValue(HMCameraManager.ActiveCamera.Projection);</p>
<p>That fixed it! (and makes much more sense too)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on More Rendering Complexity - Shaders and Cameras by ketelsb</title>
		<link>http://www.thehazymind.com/xna/more-rendering-complexity-shaders-and-cameras/#comment-28</link>
		<dc:creator>ketelsb</dc:creator>
		<pubDate>Tue, 26 Aug 2008 09:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/archives/2006/10/more_rendering.htm#comment-28</guid>
		<description>Never mind. I found http://code.google.com/p/hmengine-xna/, downloaded TurtoiseSVN and checked the Trunk out :)
I will find the problem with this working example.</description>
		<content:encoded><![CDATA[<p>Never mind. I found <a href="http://code.google.com/p/hmengine-xna/" rel="nofollow">http://code.google.com/p/hmengine-xna/</a>, downloaded TurtoiseSVN and checked the Trunk out <img src='http://www.thehazymind.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I will find the problem with this working example.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
