Setting up an Object Framework
September 17th, 2008Introduction to the XNA Framework
September 17th, 2008Updates to XNA 3.0 Complete!
September 17th, 2008All of the updates for the tutorials to the 3.0 version of the XNA Framework have been completed. I will be uploading and moving the projects in the svn to their appropriate locations and updating the PDF’s as well for the tutorial posts here on the blog.
If anyone finds any issues, please post them in the XNA Tutorials board of the forums: http://www.thehazymind.com/smf
Updating Tutorials to XNA 3.0
September 12th, 2008The process of the conversion from XNA 2.0 to XNA 3.0 has offically begun. I have the CTP of XNA Game Studio 3.0 installed on my copy of Visual Studio 2008 Professional and have started going through the tutorials and converting them over to the new version.
Much of the conversion process the last few version upgrades has been pretty simple, with just a few call changes here and there to some of the XNA interfaces, but this time around, I will also be changing quite a bit of the actual engine code as well to better accomodate changes that I have come to make in my private version of the engine.
Some of the suggestions from the forums have been taken into account in the new version of the tutorials as well, so expect to see a lot of improvements (even if they are small ones) in many places in the code. Since XNA 3.0 isn’t officially out yet, I won’t be updating the PDF files on the site here until the full public release, but I will be checking all of the updated tutorials into the svn in the branches/XNA 3.0 folder. They will be moved into the regular tutorial tags spots upon the public release of the new version of XNA.
Multitouch Table Fun
September 10th, 2008As a little extra side project (or add-on hardware interface?) to the HMEngine I have decided to put together a table top multitouch piece of hardware. Currently I am working with cheap or free materials and building a prototype at home.
At the moment, I have modified a freebie webcam to work as an IR-only camera using exposed film as my IR pass filter and removing the simple glass IR filter the camera originally had. Also, I am using a $6 piece of glass and a peep hole door viewer from Lowe’s to give the crappy camera a better view angle. The table I am building is circular, and the door viewer causes a large amount of distortion in the images being returned, so I will need to use the HMEngine to do a little preprocessing on the images before sending them on to the touch library TouchLib that will handle the multitouch input detection parts.
Hopefully the project will continue to go as well as it has so far (having only spent about $16 so far) and I will be able to post pictures or maybe even a video soon of the working prototype table. I’ll keep updates coming as they happen.
Graduation, Tutorials, XNA 3.0
August 16th, 2008So a lot has been happening lately. I graduated (at least they haven’t yet told me that I missed some tiny obscure requirements yet.
I have been spending a lot of time lately making sure the new version of XNA coming out in a little while here is fully compatible with the current tutorials and updating the architecture of some of those tutorials a bit as well to reflect some speedup changes that have occurred in my own local copy of the engine’s code.
On top of all of that I have also been working diligently on a good GUI tutorial to try and get some nice menu systems and some in game hud and controls implemented as well. I’ll keep posting updates on that front as it continues.
Lastly, I just hired on as a full time employee at my first real job, which is actually just a continuation of the contract work i have been doing for the last year and a half. The company is a tech startup that offers online management software at a very low price point for foundations and scholarship organizations. We are doing fairly well so far, and hopefully that continues.
That’s all for now. More updates to come as I get more work done on the tutorials. Maybe even some screen shots
Consider XNA
June 2nd, 2008For anyone still visiting these tutorials in hopes of learning more about the Managed DirectX Framework and creating games with it, consider the newer and replacement version known as the XNA Framework. Tutorials for an engine just like this (and I think a little bit better) can be found in the XNA Tutorials section.
Everything is Back
April 23rd, 2008Well, I went back through an old archive and a backup of the website from a while ago and got back as much of the original content as I could from those and got it all back on here where it belongs.
I’ll have to be a little more frequent with my backups from now on I guess
Dream, Build, Play
January 7th, 2007Just thought I would make sure to let everyone know that Microsoft is throwing an official competition for XNA Framework developers. Prizes seem to include a spot on Xbox Live Arcade, although nothing has been officially said in that matter yet. Everyone get cracking on a game.
I want to see some good competition