XNA Game Development Forums
2012/05/18 05:42:19 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Changing Sprite class texture coords?  (Read 2028 times)
Mithaearon
Newbie
*
Offline Offline

Posts: 11


View Profile
« on: 2007/01/29 06:16:18 »

Hi

What would be the best way to change the sprite class texture coordinates once they are set so as to allow for animated textures?
Logged
h4rdc0m
Jr. Member
**
Offline Offline

Posts: 63


View Profile WWW
« Reply #1 on: 2007/01/29 13:46:11 »

Don't know for sure and can't try stuff out right now as my source is on the server which is unrechiable at the moment, because one of our core routers has been problematic today.

I'll try it tomorrow would be fun to use with my particle class too, which uses your billboard class.

Thanks for that, because of your class I thought of doing the particle emitter.
Logged
Pages: [1]
  Print  
 
Jump to:  

Related Topics
Subject Started by Replies Views Last post
Tut 6: Model Class Hazy Mind XNA Engine MicahN 2 2258 Last post 2006/11/15 09:43:47
by MicahN
How To: Render a model with a texture?? Hazy Mind XNA Engine Quinn 6 2323 Last post 2007/01/07 00:33:58
by mikeschuld
'Sprite' can't be found? Hazy Mind 3D Engine Jeddak 3 2425 Last post 2007/03/13 18:13:07
by mikeschuld
tutorial 3 sprite question Hazy Mind 3D Engine precious roy 2 2728 Last post 2009/10/18 08:53:11
by Wekbaite73
Trouble with The ObjectComponent Class Hazy Mind XNA Engine Tyler 9 3151 Last post 2007/05/30 07:36:39
by Tyler
Changing the postprocessor Hazy Mind XNA Engine martindevans 10 2960 Last post 2007/08/08 00:24:51
by Chr0n1x
Powered by MySQL Powered by PHP Powered by SMF 1.1.12 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.085 seconds with 18 queries.