Nemo, stop giving my secrets away

Yes Chronix, the motion blur shader is taken from Rocket Commander

I've given up on the space-opera idea for now, decided I'd rather write a pick-up-and-play game to start wth, and I like high-speed racing games like burnout, so thought I would give this a blast.
Currently getting the finishing touches to the physics engine working, but already, with no other racers in the game, it's a blast to play!

As soon as Reimer releases his next couple of tutorials I'll be adding perlin clouds and reflective water too...
BTW, Mike, Nemo and Chronix (and Reimer) will all be in the credits as this game wouldn't exist without your help and support over the past few weeks.
You're not getting any royalties though
