Nope, no particles. It is (at the moment) an number of panel mesh's each with a single texture with noise.
Here is the comment at the top of the shader
Volumetric flame effect
based on Yury Uralsky's "Volumetric Fire"
http://www.cgshaders.org/shaders/show.php?id=39 This revolves a cross section of a flame image around the Y axis to
produce a cylindrical volume, and then perturbs the texture coordinates
with 4 octaves of animated 3D procedural noise to produce the flame effect.
Cool..
[EDIT]
Side profile of the rendered flame now attached..
So you can see I have some work to get it to work in the engine fully. Need to get it to face the camera at all times with a fixed Y plane and also to be able to position it anywhere in the scene other than pos 0,0,0, I suppose I will supply a float3 offset for the shader to use.
[/EDIT]
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