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Author Topic: Effect System  (Read 1536 times)
Zwigby
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« on: 2007/03/26 16:12:34 »

So I am playing around with the idea of building a effect system based on using HLSL fragments to build effects that are used. So I am just wondering if anyone has played around with this and gotten good results. I am going to base my implementation off of this paper, http://www.talula.demon.co.uk/hlsl_fragments/hlsl_fragments.html.

Also, when reading mike's shader tutorial i noticed he says the engine will be implementing a fragment based system. I assume this is going to be in a later tutorial.

Sorry if this is confusing and thanks for the input.

Charlie
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Arkcann
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« Reply #1 on: 2007/03/27 07:14:04 »

I haven't implemented an way of compiling HLSL fragments into a working shader yet, but I think this would be an excellent addition to the engine especially since I currently have to have many different shaders to accomplish slightly different results. I'm at school at the moment and as such cannot read the article you posted, but I remember reading one about HLSL fragments in the MSDN Help Archives, it seems a little dated though. Anyways, if you do manage to get a system working with fragments I think plenty of people would like to see it. Good luck!  Smiley
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