I'm very new to XNA, C#, directX and everything in general. I've learned from Mike's tutorials (THANK YOU MIKE!) just about everything I need to know to get to rendering the skybox and loading the mesh of the tiger. I understood it too, which came from going through the steps repeatedly and fixing
thousands of compile errors as I went.
Now, I *know* I have done this step before, and am *not* fibbing to look good, but for some reason I cannot render my RGB triangle.
I had to start going through all the tutorials again and then got stuck here, because when I had gotten to the skybox and tiger mesh it was late at night and as the result of some unrememberable addition to my code, running the prog caused the window to draw, the skybox to render and then in a fraction of a second disappear and leave me with CornflowerBlue. Being new to all this I assumed I'd made some silly mistake, and so tried to go back and try again thoroughly (and so learn from and/or correct my skybox-disappearing trick). And now I can't even see my rgb triangle.

there are apparently no errors whatsoever in the code, and there is nothing in there beyond the rgb triangle-relevant steps: created camera function, called to it (did so inside an if(initializegraphics()), in the right place, just beneath the initializegraphics(); call, in the system class), and creating the vertices in the demo's main.
I was really impressed when I got the triangle going first time, too. Didn't expect it to / know it would blend the colours. Because yes, I'm a noob.
If you've read this all the way down to here, then my most humble thanks to you.
And if you reply, I'll render you a cookie. Or put you in the credits to my big-bucks game publish, that seems popular around here

// First Post for the win!