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Author Topic: J.I Styles skin shader implementation issues  (Read 2114 times)
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« on: 2007/03/30 07:26:05 »

I tried to implement the skin shader which can be found at

http://www.jistyles.com/main.php?id=doc&page=hlsl#skinshader

I get weird results like the model stretches too much when it is rotated and at some viewing angles some faces seem to disappear and somehow the model seem to have its normals flipped at some angles. To me the problem seems to be with the projection or view matrices but i am unable to figure out how to solve it.
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Nemo Krad
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« Reply #1 on: 2007/03/30 07:53:25 »

That is an awesome skin shader!

It seems to behave OK in FX Composer. I will have to try this in my engine at some point. Sorry I can't help you, but if I get the same issues in the XNA version of the engine I will let you know if I get it sorted..

Thanks for this.



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