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Author Topic: Mesh Animation  (Read 2256 times)
Nemo Krad
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« on: 2007/04/06 13:34:33 »

I have mesh animation.  Cool
Thanks to an excelent lump of code from this link http://dtxna.spaces.live.com/

I will post my source in the Engine Additions and Code Snippets section.



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EclipsE
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« Reply #1 on: 2007/04/06 15:37:07 »

COOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!

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DaphydTheBard
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« Reply #2 on: 2007/07/30 01:24:29 »

Hi folks.

Just so everyone knows (Nemo knows this already as we're working on a couple of projects together).

I've got the Creators club skinned mesh sample fully sussed now and integrated into my engine, so I have now got fully skinned, textured and animated models walking around in my game.

I've found the best way is to export models from Milkshape in FBX format and then write a custom wrapper class (engine) that designates which frames in the animation relate to which sub-animation.

Anway, we've now got soldiers wandering around in our FPS, which can fire, fall over, reload, etc.

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