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Author Topic: XNA Tutorials are going up!  (Read 2589 times)
mikeschuld
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« on: 2006/08/30 19:27:25 »

The first of the XNA Framework based Hazy Mind Engine tutorials is ready to go. I'm posting it right now. More to come very very soon.
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Chr0n1x
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« Reply #1 on: 2006/08/31 03:41:15 »

How are you going to do the mesh parts? There is no content pipeline.
I was reading through the SpaceWar starter kit and saw that you can do meshes, but they are difficult to use, a fair bit of typing. So are you going to wait until the content pipeline is released, or write it now and rewrite when the CP is released?
« Last Edit: 2006/08/31 05:21:46 by Chr0n1x » Logged

mikeschuld
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« Reply #2 on: 2006/09/01 19:50:36 »

I was thinking about waiting for the content pipeline to be released, but that really doesn't allow for much conversion to take place as much of the functionality of the engine so far is based around the objects class. I'll have to think on it a bit more before I decide.
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Chr0n1x
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« Reply #3 on: 2006/09/01 22:37:08 »

I noticed a .x to .swm converter on the XNA forums, so you could use that temporarily to conert and then read meshes in like SpaceWars does it.
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