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Author Topic: My Requests!  (Read 1828 times)
ericc59
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« on: 2006/11/10 19:31:10 »

I just wanted to say thanks for the tutorials, they are really good and cleared up some questions I had about setting up an engine to properly handle scenes.

I would like to see:
  • Fragmented shader implementation. (I think you already said you were working on this for a future tutorial?)
  • Multiple light source implementation on the scene. (Could be part of the fragmented shaders tutorial maybe?)
  • Advanced scene culling.  Maybe talking about different methods for doing outdoor and indoor scenes, or how to combine the both.  (Maybe an octree with occlusion culling?)

And of course more game-specific topics are always welcome =)
  • A terrain tutorial would be good, or access to the paper you said you wrote.
  • Loading animated meshes and maybe telling the best way to attach an object to a frame (Like a weapon or armor)
  • An extendable/scalable particle system using shaders.

Again, thanks for the tutorials.  These are just some things I would like to see examples of.  I am looking forward to your upcoming tutorials.
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