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Author Topic: Are there more tutorials in the works?  (Read 2883 times)
pixelminer
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« on: 2008/07/12 18:38:26 »

And where did Tuts 9 through 13 go?
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mikeschuld
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« Reply #1 on: 2008/07/12 23:18:20 »

The original tutorials 9-12 or 13? are no longer my "official" ones, as I am not very proud of how they turned out nor how they ended up not really adding any useful features to the engine, so they are being replaced.

I am in the process of writing the GUI tutorial right now to replace the old number 9. I am in the process of finishing my last classes for my degree, so many more tutorials will be coming much quicker soon enough Smiley
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pixelminer
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« Reply #2 on: 2008/07/13 11:24:45 »

I am in the process of writing the GUI tutorial right now to replace the old number 9. I am in the process of finishing my last classes for my degree, so many more tutorials will be coming much quicker soon enough Smiley

Sounds great!  Can't wait to see what you come up with next.  Keep up the good work!

Btw, I should mention that your set of tutorials were by far the most in-depth straight forward tutorials on XNA I found anywhere.  I happened to have a "Beginning XNA Programming" book in transit from Amazon while I stumbled across and went through your tutorials.  Because I learned more in the one day it took me to go through your tutorials then the month or more I've been trolling the web for information about XNA, I was able to go through the book in a couple of hours with ease and found it sorely lacking compared to your more concise and practical delivery.  I think you should write a book.  I paid $40 for the book I just went through and I know I'll be more then glad to pay $40 for a bound book version of your tutorials.

Just saying... Cheesy
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pixelminer
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« Reply #3 on: 2008/07/13 11:33:22 »

BTW,  are there plans to touch up the code for XNA 2.0?

 I noticed the main game loop location has changed, System.Windows.Forms no longer seems to be available, and the following lines...

Code:
myGraphics.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width;
myGraphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height;

in HMGame.cs throws a nullReferenceException when I try to go fullscreen.
« Last Edit: 2008/07/13 11:40:54 by pixelminer » Logged
mikeschuld
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« Reply #4 on: 2008/07/13 13:11:41 »

In which tutorial? I have upgraded al the current pdfs to XNA 2.0, and they have all been working great for quite a few people. You may have an older version. Are you using code from the svn?
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pixelminer
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« Reply #5 on: 2008/07/13 19:34:42 »

Hey, Mike.

As always it's mea culpa time.  I guess I should have tried the SVN version before going off on tangents. :p

First the System.Windows.Forms thing.  I totally glossed over the part in Tutorial 4 where I'm supposed to add to the reference to System.Windows.Forms.  Problem solved.

Second was the "unable to go full screen" thing.  I ran the SVN version and my broken version simultaneously, set break points where I was running in to problems, and realized that where I was executing main() and where you put main() was completely different.  This also explains the cryptic "main game loop location has changed" statement.  I think what I did was I created the new project and must've started typing in to the default main() which gets tossed in automatically instead of wiping the file and starting from scratch.  Problem solved again.

My bad. Smiley

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mikeschuld
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« Reply #6 on: 2008/07/14 05:36:41 »

As far as the book comment goes Smiley I have actually been bugged about this by a few people, but at the moment barely have the time to write the tutorials let alone an actual book. I will eventually get to putting together a more book like format that contains the same content and a lot more like some small sample games at some point, but I need to finish up my summer classes here in the next four weeks and get moved in to my new apartment first Smiley

I have been toying around with the idea of the cafepress style printing so that I don't have to keep a bunch of copies around. That way if I update the tutorials/book pdf it can instantly be reflected in the printed/bound version that can be ordered from them. I will probably work out a pricing scheme so that reprints of the book for new updated versions are cheaper that the first copy, but I have a long way to go with writing before I start figuring things like pricing out. Thanks for the support on the idea though, it is definitely being considered.
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pixelminer
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« Reply #7 on: 2008/07/14 23:25:56 »

Thanks for the support on the idea though, it is definitely being considered.

Nice!  I'll look forward to it.

On a side note, I'd like to nominate implementing skinning or animated models as one of your upcoming tutorial.  I was able to roll in the skinning example from creators.xna.com but I'd love to see how you'd go about it yourself.

Thanks.  Keep up the good work. Smiley
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