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Author Topic: Please write a tutorial: XNA+WinForm in Hazy Mind  (Read 3033 times)
Francisk
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« on: 2009/11/05 08:18:13 »

Hello dear authors and users.
Maybe someone of you has a solution and willingness to share them, I just read the forum and found a manual for an older version of the engine, but my knowledge in C # and XNA (only books that I can do anything) do not allow yourself to understand what I do to XNA + WinForm earned in the new Hazy Mind.
In advance thanks for any help and hope for your indulgence.
And forgive me for my bad english (bad interpreter).



 Cry
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mikeschuld
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« Reply #1 on: 2009/11/05 11:41:19 »

Did you look at this?

http://www.thehazymind.com/blog/xna-and-winforms/

It is the basic way to add those types of controls. You should be able to extend it pretty easily
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Francisk
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« Reply #2 on: 2009/11/06 00:56:34 »

But the area of rendering the form does not change and turns that I have placed the elements themselves of its cover.
It is not very convenient to create a scene editor, I was hoping that a solution such as in earlier versions of the engine, so rendering was performed on the panel.
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Francisk
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« Reply #3 on: 2009/11/11 03:35:55 »

I tried to do as it is written here - http://www.thehazymind.com/blog/xna-and-winforms/
But I do not what did not work, please write where it is necessary to insert the part of the code to a Hazy Mind it work?
And forgive me my ignorance ((
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Mikeske
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« Reply #4 on: 2009/12/14 11:45:40 »

Francisk,

have you ever looked into http://www.gameprojects.com/project/?id=8fc946fc5f?
It is a level editor with floatable "winforms" like Gimp and such.
All source can be downloaded, and maybe who knows, you find usefull stuff inside to get you started...

greetz
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