Hey nice, inside contact with someone working on a great technology. Been following XNA and must applaud the work you guys have done so far. give us the secrets?

Doing everything with shaders will be good, allows us to control the game (a bit) outside of hardcoding in the engine, without going into scripting. thats why I love 'em!
Can you tell us if the XNA framework will be adding anything to the shaders since the Fixed Function pipeline is being removed? Any cool new tricks that are possible? etc