DirectX 11 and C++

To try and expand my programming horizons a bit, I am working on a version of the HMEngine (codenamed Haze for the moment) using C++ and the latest DirectX version. It has been a while since I have coded anything large in C++ so I’m sure there will be a bit of a curve getting back into it. I am considering posting this version of the engine as a tutorial series alongside the XNA ones depending on how things go and if I feel the concepts are simple enough for beginning game developers. I may also just put it together as a small demo engine for more of a portfolio use. If anyone has thoughts or opinions about this please let me know in the comments.

One Response to “DirectX 11 and C++”

  1. Matt says:

    As someone whose done both Xna and then DirectX 11 in C++, I’d be very interested to see your results with this endeavor. It wouldn’t have to be full on tutorials, even just a post-mortem style thing would be interesting. I’ve found C++ and DirectX to feel very cumbersome and slow to develop compared to C# with Xna, so I’ve been tossing around the idea of prototyping an engine and game in Xna, and then porting it to DirectX/C++. It will be very cool to see how someone else tackles the same kind of project.

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