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	<title>Comments on: Introduction to the XNA Framework</title>
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	<link>http://www.thehazymind.com/xna/introduction-to-the-xna-framework/</link>
	<description>Graphics and Game Development, Homebrewing, and the Quest for the Holy Grail</description>
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		<title>By: mikeschuld</title>
		<link>http://www.thehazymind.com/xna/introduction-to-the-xna-framework/comment-page-1/#comment-45</link>
		<dc:creator>mikeschuld</dc:creator>
		<pubDate>Sun, 07 Dec 2008 03:11:54 +0000</pubDate>
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		<description>You should be able to add the Project just fine without building it first. I am using both projects in the same solution which is how the tutorial is set up. There is a tab in add references called Projects that it should be listed under regardless of having built it or not.

I&#039;ll definitely put something in the introduction of the first tutorial about the versions of visual studio and XNA they use.</description>
		<content:encoded><![CDATA[<p>You should be able to add the Project just fine without building it first. I am using both projects in the same solution which is how the tutorial is set up. There is a tab in add references called Projects that it should be listed under regardless of having built it or not.</p>
<p>I&#8217;ll definitely put something in the introduction of the first tutorial about the versions of visual studio and XNA they use.</p>
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		<title>By: WonderingAimlessly</title>
		<link>http://www.thehazymind.com/xna/introduction-to-the-xna-framework/comment-page-1/#comment-44</link>
		<dc:creator>WonderingAimlessly</dc:creator>
		<pubDate>Tue, 02 Dec 2008 20:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.thehazymind.com/?p=3#comment-44</guid>
		<description>A few suggestions (for newbies like myself) if you don&#039;t mind:

- Can you provide requirements, specifically what version of VS and XNA you are using to develop these tutorials?
- I was only able to add the engine reference after I performed a build of the dll, which makes sense to me, but your article makes it seem that by simply adding the engine project as a reference will allow it to work...I do not have any projects listed even though VS is configured to find projects in a sub-folder in My Documents.

Thanks and I look forward to going through the rest of the tuturials you wrote up!</description>
		<content:encoded><![CDATA[<p>A few suggestions (for newbies like myself) if you don&#8217;t mind:</p>
<p>- Can you provide requirements, specifically what version of VS and XNA you are using to develop these tutorials?<br />
- I was only able to add the engine reference after I performed a build of the dll, which makes sense to me, but your article makes it seem that by simply adding the engine project as a reference will allow it to work&#8230;I do not have any projects listed even though VS is configured to find projects in a sub-folder in My Documents.</p>
<p>Thanks and I look forward to going through the rest of the tuturials you wrote up!</p>
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